Geometry SubZero

One of the spin-off games from the Geometry Dash series is Geometry SubZero. Originally, the plan was to use Geometry SubZero as a platform to test features for the highly anticipated main game of Geometry Dash 2.2. Meanwhile, with three brand new levels and improved animation effects, gamers will have more than enough opportunities to feel captivated!

Gameplay  Overview

There are three distinct levels, much as in the original Geometry Dash. Children should begin with the simpler levels to familiarize themselves with the timing and controls. To make the character jump, press the spacebar or the left mouse button simultaneously; doing so will cause them to leap many times. Remember that the button's function varies with the character's form; hence, this control scheme may not be applicable at all levels.

Game Modes

By default, the player can only advance through stages in Normal Mode. In this mode, you can't advance unless you complete each level without crashing.

You may get a feel for the level's layout via Practice Mode. Because the game automatically places checkpoints, you can quickly return to the closest one if you encounter an obstacle.

Players can increase the stakes by making it their personal goal to uncover all three hidden coins in each stage. They typically necessitate specialized expertise and are located in inconvenient spots.

How to Control

Just press a button to access the controls!

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