Aim every jump, dodge deadly traps, and climb a constantly changing mountain in this precise one-finger platformer challenge. Start playing Climb Up now!
You control a small cube trying to reach the top of a dangerous mountain. Pull to set your direction and distance, then release to send the cube flying. A short pull creates a smaller jump, while pulling farther sends the cube across a larger gap. Before releasing, you can check the dotted trajectory and arrow to see where the cube is expected to travel. Use these guides to line up your next landing instead of jumping blindly.
Platforms, saw blades, spikes, pistons, and moving obstacles can appear in new positions, so memorizing a perfect route is not an option. You have to read the current level, adjust your aim, and react to what is in front of you. The higher you climb, the more important every landing becomes. Checkpoints make the climb less frustrating by saving your progress along the way. Collected coins also return you to your latest checkpoint. Reach the flag at the top to complete the level and continue your climb.
Do not automatically pull as far as possible. Shorter jumps are often easier to control when platforms are close together, while longer pulls are useful for crossing wide gaps. Moving obstacles require extra patience. Wait for a saw, piston, or moving platform to reach a safer position before committing to your jump. Watch the trajectory before releasing. The dotted line gives you valuable information about both direction and travel distance. If the landing looks dangerous, adjust your aim rather than rushing the jump.
Can I memorize the levels?
Not really.
How do I make the cube jump farther?
Hold and drag farther before releasing.
What happens when I reach a checkpoint?
Your progress is saved at the checkpoint.
Ready to see how high you can go? Start aiming, make every jump count, and push the cube toward the next flag. Check out Crashy Rush and Stickman Coin Flip for more fun challenges.